EIS InsightsGaming & Immersive Technology

Keeping a Live Game Running Now Costs More Than Building It Did

Studios used to treat a game's launch as the finish line. For most successful titles today, launch is closer to the starting gun: the years of live operations, servers, moderation, and content updates that follow now routinely cost more than the original development budget, and …

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EIS InsightsGaming & Immersive Technology

Game Engines Are Quietly Becoming Enterprise Software

Real-time 3D engines built for gaming are showing up in car design studios, film sets, and factory planning software, and the companies buying licenses have never shipped a game. The shift says less about gaming than about how expensive it has become to build interactive simulat…

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Gaming & Immersive Technology